Vbtext

Single PlayerMultiplayerNew GameLoad GameJoin GameHost GameNoneDefaultOKCANCELYESNOSaveCreate CharacterOptionsQuitCinematicsSave GameContinueDisable ScriptsEnable ScriptsOne RoundSet EntityAGEMALEFEMALEHumanGhoulMutantYou must spend all character points and tag skills before starting the game!DONECould not create file.Could not delete file.Do you really want to go back to the main menu?ResumeStepAbortToggle VarsToggle Break Points%s already exists. Do you want to overwrite it?V.BadBadPoorFairAvrgGoodV.GoodGreatExclntHeroicStrengthRaw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight.PerceptionThe ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence and ranged combat distance modifiers.EnduranceStamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.CharismaA combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, dialogue options.IntelligenceKnowledge, wisdom, and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level, dialogue options.AgilityCoordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.LuckFate, Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.Character PointsAmount of free character points that can be added to one of the basic stats.Optional TraitsOptional traits describe your character in more detail. All traits will have positive and negative effects. You may choose up to two traits during creation.SkillsSkills are learned knowledge. Skills increase by experience, or during the course of the game by special events. The higher the skill level, the better you are at that skill.Tag SkillsTag skills are skills your character specializes in. Each tag skill gains +20%, and increases twice as fast. You must pick three tag skills.AppearanceOptionsDoneCancelStatsThresholdsCombat SkillsDiplomacy SkillsScience SkillsStealth SkillsFirearmsMeleeUnarmedBarterPersuasionDeceptionMechanicsMedicOutdoorsmanScienceSecuritySneakStealTrapsBaseTotalYou already have the maximum of three tag skills!STPEENCHINAGLK88Outdoors88-88Ball:Bio:Elec:Head:EMP:Heat:Norm:Body:Hand1:Damage:Ammo:Range:Hand2:Total Weight:HEADBODYHAND1HAND2Practical knowledge of the outdoors, and the ability to live off of the land. The knowledge of plants and animals. Uses: avoiding encounters on the world map, making simple items, choosing positions during random encounters.A combination of martial arts, brawling, and other hand-to-hand combat styles. Combat with your hands and feet. Uses: flexible, lower damage attacks that don't use ammunition.Using hand-held non-firearm weapons. Includes baseball bats, sledgehammers, throwing knives, grenades, and so on. Uses: close quarters combat with many ammo-less weapon choices.General healing skill. Used to cure everything from small cuts and abrasions to broken limbs and the spread of poison. Uses: general healing and the creation of healing items.Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time. Uses: moving past guards without them noticing you, quietly setting your character up for an ambush.The skill of opening locks without the proper key. Requires lockpicks for use. Uses: picking or otherwise cracking locks on all sorts of containers and doors.The ability to make the things of others your own. Can be used to steal from people or containers. Can never be used to steal equipped items or extraordinarily large items. Uses: snatching some ammo off of a caravan guard, stealing a gun off of a store table.The finding and removal of traps. Also the setting of explosives for demolition purposes. Uses: spotting a landmine and then removing it, creating remote-detonated bombs.Covers a variety of high technology skills, such as computers, biology, chemistry, and physics. Uses: programming a computer, creating ammunition and high-tech weapons and armor.The ability to work with highly mechanical devices like cars, firearms, elevators, and generators. Often used in conjunction with science. Uses: fixing a generator, creating or repairing weapons and armor.The ability to convince people to see things from your point of view. In its most benign form, it is simply diplomacy. In its most hostile form, it is relentless intimidation. Uses: working out a deal with the local sheriff, expanding the command parameters of companion NPCs.Bluffing, trickery, and outright lying. Deception encompasses all forms of subterfuge and mountebankery. Uses: convincing the mayor that you don't know anything about the stolen weapons, disguising yourself as a caravan member to sneak inside their headquarters.Trading and trade-related knowledge. The ability to get better prices in stores and to competently converse with business folks. Uses: getting good deals when buying and selling equipment, discussing caravan house politics with important people.Six-shooters, rifles, rocket launchers -- you name it, this skill covers it. This skill represents your ability to use firearms of all types in combat. Uses: trick-shooting someone in the eyes with a .45 revolver, unloading on a group of angrytownsfolk with a flamethrower.Equip head armor in this slotEquip body armor in this slotEquip left handed weapons in this slotEquip right handed weapons in this slotTest ItemTest Item DescriptionDrop to worldDropping inventory on this icon will drop the object to the ground.SORTTYPEWEIGHTNUMBERTalkLookInvSkillCancelBruiserChem ReliantClean LivingFast ShotFeral KidFinesseGiftedGood NaturedIncreased MetabolismKamikazeNight PersonOne HanderOne In a MillionRed ScareSkilledSmall FrameYou already have the maximum of two traits!A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Action Point costs for melee and unarmed attacks are increased by 1, but your damage with melee and unarmed attacks are increased by 20%.You are more easily addicted to chemicals. Your chance to be addicted to chemicals is twice normal, but you recover faster from their ill effects.You try to avoid the quick thrills of chemical enhancements. Chemicals only affect you half as long as normal, but your chance to be addicted is half normal.You don't have time to take aim because you're too busy firing off shots as fast as possible. It costs you one less Action Point to attack with firearms and thrown weapons, but you cannot make targeted attacks with firearms and thrown weapons.You grew up in the heart of the savage wasteland. You are swift and powerful, but you tend to shun the company of others. Your Throwing Range is Strength * 4 (instead of Strength * 3) and you move 20% faster on the World Map. Unfortunately, you can take one fewer companion NPC than normal.Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. -20% to damage, +10% Critical Chance.You are naturally superior to those around you, but you often rely on your natural talents instead of putting effort into mastering a variety of skills. You gain +7 points to spend on primary attributes, but you earn perks only once every four levels.You're a friendly person and are hesitant to employ violence to solve problems. You have +10 to Medic, Persuasion, and Science. However, your Combat Sequence is -4.Your metabolic rate is increased. This means that you are much less resistant to radiation and poison, but your body heals faster. -10% to Radiation and Poison Resistance, +2 to Healing Rate.By not paying attention to any threats, you can rush in where angels fear to tread. You are easier to hit, but you act earlier in combat. -10 to Evasion, +4 to Combat Sequence.When performing actions at night (6 p.m. to 6 a.m.), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +10% to all skill checks at night, -10% to all skill checks in daytime.You excel with one hand, but your off-hand and two-handed weapons cause a problem. +10% chance to hit with one-handed weapons in Hand 1, -10% to hit with two-handed weapons and weapons in Hand 2.You're not particularly lucky or unfortunate, but when lightning strikes, it strikes hard! Whenever you critically hit or fail, a second check is made at five times the base chance to see if it actually happens. If it does, the result on the critical chart is bumped up +30 points in severity.You are paranoid in the extreme, and think that anyone around you may be trying to do you in. Your effective PE is +2 for purposes of determining sight range, but your shaky nerves in combat give you a -5 penalty to hit.Since you spent more time improving your skills than a normal person, you gain an additional Tag skill. However, you gain -5 skill points every level because you often spread yourself too thin.You are smaller than average. It's hard for you to carry heavy loads, but it's easy to avoid the lumbering giants of the wasteland. -50 to Carry Weight, +10 to Evasion.Body TypeSkin ColorHairstyleFacial HairHair ColorNormalHeavyStrongWiryBlack 1Black 2Black 3Brown 1Brown 2Brown 3Red 1Red 2Red 3Tan 1Tan 2Tan 3White 1White 2White 3Yellow 1Yellow 2Yellow 3AfroBaldBeehiveBobBowlBunChinCrownFlipFrizzyGreaserLongMilitaryMohawkPonytailPulledShaggyShortShoulderAmishCleanFu ManchuFullGoateeGuvnerHandlebarHermitMustacheMuttonStubbleVan DykeBlackBlondeBrownRedWhiteGrey BlackInventoryPip BoyUse SkillCharacterPLAYERHEALTHFATIGUEEVASIONDerived StatisticsAction PointsCarry WeightCombat SequenceCritical ChanceEvasionHealing RateMelee DamagePerception RangePerk RateSkill RateThrowing RangeResistancesBiologicalFlashRadiationHit PointsTeacher say he happy to teach Marie about dogs, but Marie dad Grins has to say okay. Or Grins has to lose dogfight.Teacher told me he'd be happy to have Marie as his apprentice, but it's up to her father, Grins A Lot, to allow it. Or her father could lose a dogfight challenge and have to agree [ [////////////////////////////////////////////////////////////////////////////////////////////////////////].

{c255}Hello,. I am Testocles, your guide in the wasteland that is the Fallout 3 engine. For what branch of development do you work?

{c16711680}I'm a designer!

{c16711680}I'm a programmer!

{c16711680}I'm an artist!

{c16711680}I don't have time to talk right now. Farewell, Testocles.

{c255}I think designers are stupid poo poo heads. Also, you are a dumb bastard. {c16711680}Listen, asshole, my ST is above 5. I am fucking strong, get it?

{c16711680}I can see through your bullshit because my PE is above 5. LASER EYES, DICKHEAD.

{c16711680}I don't have to take this shit. My EN is above 5. I am a tough motherfucker.

{c16711680}You are not well versed in the subtle and sublime art of polite conversation. I, having a CH above 5, am. FUCK YOU, COCKMASTER.

{c16711680}You are not very intelligent. I have an IN above 5, ergo, concordantly, vis-à-vis... I am. Eat it.

{c16711680}You will have a hard time dodging the bullets I'm going to shoot at your face, chode-licker. And it will be hard to dodge because, of course, my AG is above 5.

{c16711680}You're lucky I'm not in a fighting mood. BUT NOT AS LUCKY AS ME. I'M HOT SHIT. LK > 5. UNG! FUCK YOU, BABY.

{c16711680}I am a pathetic, miserable weakling because none of my stats are above 5. Farewell.

{c255}I think programmers have butts for faces. Also, you are a dumb bastard.

{c255}I think artists are ass eyes. Also, you are a dumb bastard.

{c255}Yes, indeed, your strength is impressive. You are extremely virile and will sire many children. I apologize for insulting you.

{c16711680}Okay. Bye.

{c255}Yes, indeed, your perception is impressive. You will become a great hunter of the wastes and will fell many great beasts. I apologize for insulting you.

{c255}Yes, indeed, your endurance is impressive. You will survive many blows to the head and face. I apologize for insulting you.

{c255}Yes, indeed, your charisma is impressive. You will seduce many lonely people of the wastes and incite crowds to riots. I apologize for insulting you.

{c255}Yes, indeed, your intelligence is impressive. You will rebuild the waste with your towering intellect. I apologize for insulting you.

{c255}Yes, indeed, your agility is impressive. You will evade the worst horrors of the wastes, win the power-up, and win the game. I apologize for insulting you.

{c255}Yes, indeed, your luck is impressive. You will win many card games in the wasteland and take home a truckload of bottlecaps. I apologize for insulting you.

{c255}Farewell, sir.

{c16711680}Yeah, fine, bye... dick.

{c255}Hello, again,. Please note that I used the word "again" because we spoke previously. I'm all over this global tracking shit like white on rice in a glass of milk on a paper plate in a snowstorm. For what part of development do you work?BarterDeceptionFirearmsSecurityMechanicsMedicMeleeOutdoorsmanPersuasionScienceSneakStealSLASHUnarmedNameAgeSexSINGLETHROWUNARMED9mm Autoloader3APA Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty..223 MinigunA Rockwell CZ25 Military Minigun. A multi-barrelled weapon capable of firing large quantities of ammo with minimal heat issues. [////////////////////////////////////////////////////////////////////////////////////////////////////////] ]

{c255}Ahhhh... an unknown variable is introduced into the village. I am the Nemonik. Be welcome, outsider.

{c16711680}Why am I an "unknown variable"?

{c16711680}Um... hello, old guy!

{c16711680}Goodbye.

{c255}Welcome again, outsider. What may I do for you?

{c16711680}What do you do here?

{c16711680}What job you do?

{c255}I am in normal dialogue mode now!BURSTMELEE"Random float response 1""Responso floato dos""San Floato Des"Power Armor

{c16711680}Let's go to another node.

{c16711680}Piss off. But stay in normal dialogue mode.

{c16711680}Go back to float mode, you lame-ass NPC.Leather OutfitTestoclesYou see Testocles the Great, the Fallout 3 test character.

{c16711680}I might be able to fix your computer.

{c16711680}I fixed the computer, but it can only be used to store and retrieve information.

{c16711680}I have some raw data here from a supercomputer named Zax. Can you use the Ritual to process it?

{c255}Fine, we're in another node now!

{c16711680}You had better still be in dialogue mode when I come back.

{c16711680}If you're not in float mode when I come back, I'll kill you.

{c16711680}The Vipers are gone. Can you do the Ritual now?

{c255}You are an outsider, and therefore have great potential to disrupt the Counter's carefully calculated harmony of our village.

{c255}Ah, unfortunate. Your intelligence is below the normal mean for humans. I am surprised the Counter lets you roam Mesa Verde without an escort.

{c255}I am in normal dialogue mode now!

{c16711680}Let's go to another node.

{c16711680}Piss off. But stay in normal dialogue mode.

{c16711680}Go back to float mode, you lame-ass NPC.

{c255}Fine, we're in another node now!

{c16711680}You had better still be in dialogue mode when I come back.

{c16711680}If you're not in float mode when I come back, I'll kill you.USE ONLOAD HOLODISC TRAYEXPANSION HARDWARE:DATE:TIME:ALARMTASKSMAPSDOWNLOADSONOFFRELOADALARM CLOCKHealth: %d/%dRest for ten minutesRest for thirty minutesRest for an hourRest for two hoursRest for three hoursRest for four hoursRest for five hoursRest for six hoursRest until morning (06:00)Rest until noon (12:00)Rest until evening (22:00)Rest until midnight (00:00)Rest until healedRest until party is healedREST FOR SELECTED TIME(Until %02d:%02d)AREA:ADD NOTEEDIT NOTEDELETE NOTEZOOM INZOOM OUTMAP:HALF MAP MODEFULL MAP MODEHOLODISCS:VIDEO ARCHIVE:PLAY SELECTED VIDEO(Until healed)(Until party is healed)OPEN TASKS:CLOSED TASKS:BobbyYou see a young man.Cpl. ArmstrongGMC SoldierYou see soldier of the Great Midwest Commonwealth.You see Corporal Armstrong of the Great Midwest Commonwealth 13th Armored Infantry Division.ACTION POINTSShelleyYou see a young woman."Scram! I'm busy.""Get outta my way."This tests and

{c16711680}The Counter? Who's that?

{c16711680}Me counter, too. One, two... uh, five. See?

{c16711680}Uh-huh. What job you do here?

{c255}As I said, I am the Nemonik. A foreign word to you, perhaps? It means... "memory keeper". In other times, I lead the Ritual.

{c255}I am a teacher. Well, I am more than that, but I am afraid that you would probably not understand.

{c16711680}You mentioned the Counter. Who's that?

{c16711680}You say somebody counting me? Who?

{c16711680}What's the Ritual?

{c16711680}What do you teach?

{c16711680}What you teach?